Urban Terror 4.2. – New Map – Cascade

Version 4.2. of Urban Terror gets more and more content.
Here is a short teaser from a new map called “Cascade” made by Jonathan Norton a.k.a. NulL:

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via urbanterror.info

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Ut4_descension [WIP]

This is a new experimental project to teach me how to create harder jumps for use in the BST Jumps map.  Currently it has 6 jumps and is rated at Medium to Hard in Skill level (as several pro’s have said its much harder than my usual jump level) which is good.

So here is what it looks like.

The map can be downloaded from:

http://jumping.inx-gaming.co.uk/q3ut4/ut4_descension_beta1.pk3 – 2.2MB

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Urban Zone – Skeet Shoot Tournament

You think you are a Pro-SR8-Sniper? Well, prove it!

How?

At the Urban Zone Skeet Shoot Tournament

Signups will open on August 29th, strictly limited to 150 contestants. The tournament will be held in the week of September 13th till 19th. The top 10 player have to play again on Sunday the 19th. Each player will get only one 10 minute attempt on Sunday because there are plans for a GTV + shoutcasting stream.

“The idea of this game mode is having one team of bots fly through the air and one human on the other team who tries to shoot them out of the air. A lot like clay pigeon shooting – also known as skeet shooting. It’s great practice for your SR8 skills and – as a warm up before the leagues get started – we’re going to organize the Urban Zone Skeet Shoot Tournament.” – SevenofNine

Check this video out:

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Be sure to sign up, cause it will be the last SR8 Battle due to the new FR-F1 will replace the SR8 in the new Urban Terror.

How to sign up and more informations (such as IPs for training servers) can be read at the Urban Zone Website.

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Urban Terror 4.2. News – Weapons, Flags and Graphics

Frozen Sand and the developer team of Urban Terror 4.2. got some news for us addicts.

  • There is a new sniper rifle called FR-F1 wich will sadly replace the SR8
  • The flags “have been polished up with a bit more detail in design and texturing”
  • Plus the shader got updated

“This new shader allows for the texture artists to control how textures react to light. This will make assets appear more realistic. In the picture below you can clearly see that the scratches on the weapon react to light a lot stronger than in other areas. This is just one of the many things that can be done with the shader.” - FrozenSand

Here are some pics, taken from urbanterror.info (click for more informations):

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R.I.P. – Private Match-Mode and Pistols and Nades

Due to some problems we had to remove two of our servers.
If you favorited BST|Private Match-Mode (former BST|TDM Kingdom 24/7) and BST| Pistols and Nades
you can remove them now…

But don´t worry, you can still play with the BSTs.
There´s BST| Public TDM and of course our jumpserver BST Jumping Playground.

Thanks to vilain for all his work and passion.
The future belogs to BST…
See you ingame.

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Urbanhackor – How to spot 4 new cheats

A friend of mine and the UAA’s has made a video showing 4 new unique hacks.  He has also shown how to spot them and submit demos to the UAA.  Hopefully this will be of some use to others.

Watch the video below.

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Geek And Poke – From Binary To Unary

More of these great comics can be found at geekandpoke.typepad.com

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Public BomB = TDM Kingdom 24/7

Due to less people at the Public BomB Server, we decided to change the server to a Team Deathmatch Kingdom only Server called BST|TDM Kingdom 24/7.
We hope that more player will connect regularly and have a lot of fun while playing (fair) at the server.

The statspage didn´t change…

For getting your statistics saved do: !register
For checking your stats ingame do: !xlrstats

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Urban Terror 4.2. – Suburbs updated

News from Urban Terror 4.2.

The map “suburbs” has be updated.

“The upcoming update to Suburbs provides quite a few improvements to the gameplay and overall look of the level, with Team Survivor and Bomb mode seeing substantial changes to overall playability.” – urbanterror.info

Here are the details:

  • Major changes to gameplay for Team Survivor. Roof access is more controlled to make the level as a whole less roof heavy, though there still is quite a bit of vertical play.
  • Updates to CTF consist of route adjustments and changes to spawn room cover.
  • Bomb mode has new bomb and spawn locations, and also has more controlled roof access. Fixed Bomb spawn bug.
  • Spawn points and flag locations have been changed for Capture and Hold. There are now three flags in Capture and Hold.
  • Targeted ambient lighting added to give shadowy areas simulated depth.
  • Updated all func_walls to match the architecture of the rest of the level.
  • Updated the skybox and added additional environmental areas.
  • Changed the internal configuration of the enterable buildings for faster egress.
  • Added more cover to gameplay areas.
  • Compiled with FS_q3map_Radbump_4!

See the urbanterror.info-Post for further information.

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Public Team Survivor = Pistols and Nades now

We changed a server again.

The Team Survivor server is now a Pistols and Nades server…
Same IP, same good and fair players on it… same fun (probably even more).

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