Urban Terror 4.2. – Suburbs updated

News from Urban Terror 4.2.

The map “suburbs” has be updated.

“The upcoming update to Suburbs provides quite a few improvements to the gameplay and overall look of the level, with Team Survivor and Bomb mode seeing substantial changes to overall playability.” – urbanterror.info

Here are the details:

  • Major changes to gameplay for Team Survivor. Roof access is more controlled to make the level as a whole less roof heavy, though there still is quite a bit of vertical play.
  • Updates to CTF consist of route adjustments and changes to spawn room cover.
  • Bomb mode has new bomb and spawn locations, and also has more controlled roof access. Fixed Bomb spawn bug.
  • Spawn points and flag locations have been changed for Capture and Hold. There are now three flags in Capture and Hold.
  • Targeted ambient lighting added to give shadowy areas simulated depth.
  • Updated all func_walls to match the architecture of the rest of the level.
  • Updated the skybox and added additional environmental areas.
  • Changed the internal configuration of the enterable buildings for faster egress.
  • Added more cover to gameplay areas.
  • Compiled with FS_q3map_Radbump_4!

See the urbanterror.info-Post for further information.

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