Urban Terror 4.2. – Suburbs updated
News from Urban Terror 4.2.
The map “suburbs” has be updated.
“The upcoming update to Suburbs provides quite a few improvements to the gameplay and overall look of the level, with Team Survivor and Bomb mode seeing substantial changes to overall playability.” – urbanterror.info
Here are the details:
- Major changes to gameplay for Team Survivor. Roof access is more controlled to make the level as a whole less roof heavy, though there still is quite a bit of vertical play.
- Updates to CTF consist of route adjustments and changes to spawn room cover.
- Bomb mode has new bomb and spawn locations, and also has more controlled roof access. Fixed Bomb spawn bug.
- Spawn points and flag locations have been changed for Capture and Hold. There are now three flags in Capture and Hold.
- Targeted ambient lighting added to give shadowy areas simulated depth.
- Updated all func_walls to match the architecture of the rest of the level.
- Updated the skybox and added additional environmental areas.
- Changed the internal configuration of the enterable buildings for faster egress.
- Added more cover to gameplay areas.
- Compiled with FS_q3map_Radbump_4!
See the urbanterror.info-Post for further information.












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